

So far, I've edited the default walk style and the associated starts/stops/turns for penises breast movements for these will be added soon. (My old RealGens aren't fully compatible, for example). It's based on Denton's sim rig, which is included with WickedWhims, but I don't know if other creators' penises are weighted correctly. Updates for piercings, female penises and exclusives will be coming soon. The change is minor, but necessary.Ĭurrently, the primary SimpleGens has been updated. I also made a slight texture change to the shadow behind the penis, since it looked weird when penises lifted away from the testicles. In order to work with these animations, I had to update the SimpleGens so the soft penises would respond correctly. Why is there an updated SimpleGens package? I don't know about compatibility with physics mods, because I don't use them in my game. It's not compatible with any mods that override animations, so you will need to choose one or the other. Is this compatible with other body movement mods? My approach means hand-editing the animations, which I think keeps them a little more realistic. I have huge respect for other modders, so I'm not trying to crap on anyone's work, I just don't like the effect of the physics mods I've seen so far. No, which is a core component of some mods like this. The main difference is SimMotion will focus on male and female parts, not just on breasts. I know of a few, yes, but mine is different in a few ways. If you don't want to read all the text, skip to the end for a 'TLDR'!Īn overhaul of official game animations to add movement for extra sim body parts. There are a bunch of questions/answers below. I decided to bite the bullet, and started a project I'm currently calling SimMotion. Not during sex, but during everyday activities: bathing, running, breathing, etc.

Since I started modding, I've been asked repeatedly about adding movement to the penises I made.
